Video Text Content



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Narrator

As part of our 10 year ambition to unleash creativity,

 

A bustling CES convention hall with attendees walking and interacting, some wearing lanyards. The "SONY" logo is prominently displayed at the top against a backdrop of industrial ceiling fixtures. A man walks out onto a stage, his name, “Hiroki Totoki,” is displayed in the background. We see a wall with the words “Create Infinite Realities” projected upon it.

 

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Narrator

we blurred the lines between the physical and virtual worlds,

 

A crowd of people surrounds a professional cosplayer dressed as Aloy from Horizon Zero Dawn and her robot companion. We see quick cuts of a person wearing futuristic VR goggles, four people on a stage collaborating on a project simultaneously, a woman gesturing toward a Jeep Wrangler on a rotating platform, and a woman looking intensely off screen holding a Mimic controller.

 

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Narrator

and showed off a collection of game changing technologies at CES 2025.

 

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Narrator

We started it all with a live demonstration of our vision for the future.

 

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(Satoshi Akagawa, Senior Creative Director, Creative Center, Sony Group Corporation)

We already developed, you know,

 

Two men stand holding microphones and answering questions. As they speak, we cut to see a sci-fi astronaut floating towards their ship, additional shots of the four creators on stage collaborating.

 

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(Satoshi Akagawa, Senior Creative Director, Creative Center, Sony Group Corporation)

cameras and digital imaging devices. So we already have,

 

 

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(Satoshi Akagawa, Senior Creative Director, Creative Center, Sony Group Corporation)

that kind of relationship with the creators.

 

 

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(Shoichiro Moriya, Chief Art Director, Creative Center, Sony Group Corporation)

We want to

 

Four creators collaborate on a work of art displayed on the wall behind them. We see a woman on stage slowly spinning in a circle as graphics appear in the background.

 

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(Shoichiro Moriya, Chief Art Director, Creative Center, Sony Group Corporation)

show

 

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(Shoichiro Moriya, Chief Art Director, Creative Center, Sony Group Corporation)

Sony's

 

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(Shoichiro Moriya, Chief Art Director, Creative Center, Sony Group Corporation)

Creative Entertainment Vision

 

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(Shoichiro Moriya, Chief Art Director, Creative Center, Sony Group Corporation)

to creators and how we collaborate in the future.

 

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Narrator

At our Narratives Everywhere booths, we showed how we're creating new touchpoints for fans to experience their

 

A silhouette stands before a massive, enveloping screen that depicts an underground Seattle subway station from the game: The Last of Us. A Clicker screams toward the camera. Two people within the experience footprint point Mimic Controllers toward the screen.

 

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Narrator

favorite franchises,

 

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Narrator

Like letting fans physically step into The Last of Us

 

A group of people stand in front of a massive Crystal LED Wall, which says The Last of Us. We see additional people within the Location Based Entertainment experience in a hurry to ward off any Clickers.

 

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Narrator

and experience this iconic franchise like never before.

 

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(Guy Wilday, VP Interactive Technology, Sony Pictures Entertainment)

We built,

A man speaks to the camera in front of the Location Based Entertainment experience, which includes fog machines that spread a haze across the floor.

 

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(Guy Wilday, VP Interactive Technology, Sony Pictures Entertainment)

Crystal LED volume.

 

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(Guy Wilday, VP Interactive Technology, Sony Pictures Entertainment)

We're completely immersing you with audio. We've got haptics,

 

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(Guy Wilday, VP Interactive Technology, Sony Pictures Entertainment)

we're giving

 

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(Guy Wilday, VP Interactive Technology, Sony Pictures Entertainment)

visitors

 

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(Guy Wilday, VP Interactive Technology, Sony Pictures Entertainment)

a mimic controller,

 

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(Guy Wilday, VP Interactive Technology, Sony Pictures Entertainment)

we've got smell.

 

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(Visitor)

When you're playing the game, you know, you have your PS5 controller

 

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(Visitor)

but now you're in there, you're able to help and get in on the action.

 

Two hands tap away at PlayStation 5 controllers. We see a man discussing the Location Based Entertainment experience flanked by cosplayers Ellie and Joel from The Last of Us.

 

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(Visitor)

Is that what clickers really smell like?

 

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Narrator

We helped fans dive into their favorite anime worlds, too, by inserting them into Demon Slayer Kimetsu no Yaiba. Fans could see themselves falling into the mind-bending Infinity Castle.

Guests experiment with the Demon Slayer booth, looking upward to a hanging camera that places them into the perspective of the Infinity Castle.

 

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Narrator

In our Boundaries Transcended exhibit,

 

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Narrator

we blurred the lines of what's possible.

 

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Narrator

Inspired by LEGO Nostalgia

 

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Narrator

and expanded into the world of Horizon,

 

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Narrator

we created a playful new game.

Characters from the LEGO Horizons Adventure video game fill the screen. Guests play the video game on PlayStation 5 consoles. We see Aloy holding an ancient staff.

 

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Narrator

But why stop building? We took it further by partnering with mxmtoon, tuned to develop a

 

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Narrator

first of its kind of music video that fans adored.

 

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(Leon Koegel, Music Video Project Manager, New Business Exploration Division, Sony Group Corporation)

Through this exhibit,

A man speaks into a microphone. Behind him is a large television displaying Horizon Adventures.

 

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(Leon Koegel, Music Video Project Manager, New Business Exploration Division, Sony Group Corporation)

we're

 

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(Leon Koegel, Music Video Project Manager, New Business Exploration Division, Sony Group Corporation)

unleashing the creativity of all these creators to come together to work on this project

 

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(Leon Koegel, Music Video Project Manager, New Business Exploration Division, Sony Group Corporation)

from game to a music video.

 

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(Visitor)

It's the first of its kind,

 

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(Visitor)

this is the first step where those games can

 

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(Visitor)

be transferred

 

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(Visitor)

into a different world, basically.

 

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Narrator

We even showcased innovations with our Creativity Unleashed demos from object in motion capture with XYN to simulated vehicle movement

An event booth with a sign overhead that reads “XYN.” People hustle and bustle around the space.

 

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Narrator

and background content with PXO Akira.

 

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Narrator

We're helping creators tap into their imaginations with more ease and fewer barriers.

We see a racing simulator, which is controlling the Jeep Wrangler in front of it.

 

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(Thaisa Yamamura, Director, XR Business Development, Sony Electronics Inc.)

So it's empowering creators from the beginning of the creation process.

A woman speaks to the camera in front of XYN Exhibit.

 

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(Thaisa Yamamura, Director, XR Business Development, Sony Electronics Inc.)

We really

 

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(Thaisa Yamamura, Director, XR Business Development, Sony Electronics Inc.)

hope that creators can feel inspired to create more content and translate what they are

 

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(Thaisa Yamamura, Director, XR Business Development, Sony Electronics Inc.)

thinking into a reality,

A woman explores the virtual world with VR Goggles.

 

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(Jay Elbourne, Director of Technical Operations, Pixomondo)

So one of the issues with filming vehicle work is just making it look realistic, both in visuals and the movement of the vehicle.

 

The XYN footprint appears. Four men watch the stage with a Jeep Wrangler on a platform.

 

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(Jay Elbourne, Director of Technical Operations, Pixomondo)

I think this lowers the barrier of entry for creators, because

 

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(Jay Elbourne, Director of Technical Operations, Pixomondo)

we allow them to previs and plan

 

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(Jay Elbourne, Director of Technical Operations, Pixomondo)

their shoots much more effectively.

We see a shot of a country road that transforms into a digital street of a downtown area.

 

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Narrator

This is how we're creating infinite realities.

 

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Narrator

By blending the real world in the virtual, we're removing limits on imagination for fans and creators alike.

 

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Narrator

And showcasing Sony's new possibilities at CES 2025 is only the start.

 

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(Hiroki Totoki, President, COO and CFO, Sony Group Corporation)

This is our Creative Entertainment Vision. We want to create infinite realities for everyone that will spark imaginations and generate a boundless sense of Kando. Thank you, and enjoy CES.

 

We see shots in quick succession. A shot of The Last of Us experience, four artists collaborating together, then two fans practicing ballet. A grid view of the Sony professionals who worked on the project takes place before we see Hiroki Totoki conclude his presentation.